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Ben Kaufman's big idea…

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Project Brief

Product Design: Design | Game Piece Design

Time to choose the game piece design. We are looking for you guys to set the general direction here by choosing one of the below options… then we’ll flush it out and wrap this puppy up.

Giddy Up. Rate & Favorite the below options.

THE RECAP:


Sukido/Sukidoku is a fun colorful skills development game for kids.

“Based on good-old Sudoku game rules, Sukido is using large, colorful game pieces instead of numbers for making it a fun experience and the game more appealing to youngsters.

Sukido helps developing mathematical and concentration skills, while keeping away intimidating digits, and adding a sense of seeing and feeling objects."

Comments

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  1. No-avatar-three6
    leticia perez almost 3 years

    I like the shapes, but they are too complex to work for very little kids.
    It could add more options to the game, though.

  2. Short_empire
    Stijn Verrenzo almost 3 years

    Voted, I like your crative approach. But this concept does indeed limit the target group. I would try to make a less infantile variant on this concept.
    Nice job!

  3. No-avatar-three6
    Dennis Chang almost 3 years

    These are hot, but I'm not too hot on the squishy. You're gonna want the game pieces to be durable, able to be reused for years.

  4. Head tod 300dpi
    Renny Fong almost 3 years

    How does the mounting point work? Is the ring magnetic? Or, is it just a nub, and then a dent on the board?

  5. Head tod 300dpi
    Renny Fong almost 3 years

    I agree with Michael. These pieces are so neat that kids won't want to play SUDOkid with them. I imagine opening the box with these pieces to a young child. Do you think they'll want to play the game? The pieces invite you to play with them, not SUDOkid. You'll wind up with a gameboard with all these pieces missing...

  6. Popeye
    Popeye almost 3 years

    I believe this application moves away from the concept of Sudokid and each item becomes a centerpiece in and of itself. I would definately do away with noises and spins, etc. Squishy is OK and so is the uniqueness of the items.

  7. Avatar2
    kiwi almost 3 years

    Out of the box thinking here, and it would make the game fun to play with for younger kids even if they couldn't solve the puzzle. I don't think it encourages the function of the game, though, with all those vastly different game pieces. An alternate concept would be to keep the game pieces relatively similar/uniform... use the same material but make - a cube, a pyramid, a sphere, a cylinder, and a spiky ball. Each one could have it's own unique noise/color/lights. I think that would keep the sudoku concept in the forefront. It would be a big plus if the game piece only lit up/made noise when it was inserted in the correct position, but that's a HUGE design complication. Expensive!

  8. Dsc_0265
    Davis Foster almost 3 years

    One thing to think about --- All of this stuff is meant to be played with by little kids. The shapes have to be a certain size to NOT be a choking hazard, so the cone shape might not be possible (it is to slender.. A cone with a wider base might work better)

    These might serve a better purpose in the 3 year old edition (because the kids are not actually going to play the game, but rather use the game pieces as toys)... I think older kids (5+) would rather have legit "Big Boy" game pieces.

  9. 4_1
    Stephen Stewart almost 3 years

    I like this a lot - younger kids will be encouraged to play with it, but it shouldn't put the older ones off. Much more costly to produce though?

  10. Dolphinsurfing
    Mark Ehrhardt almost 3 years

    I like this concept... but I wonder if sounds and such are targeted toward the lower end of the age range... that may be good however because it might encourage greater usage at a lower age.

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